Fête Accomplie
MDM Industry Project - The General Consulate of France in Vancouver
Game Designer / 3D Artist
Fête Accomplie is a third-person isometric 3D PC game that helps coach players on decision-making when holding a music festival. Throughout the gameplay, players follow the music festival preparation workflow and internalize the music festival operation experience.
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The gameplay begins with the preparation stage, where players will make mandatory choices such as artists list, stage, promotions, etc. They can also choose to prepare some optional contingency plans.
The festival stage involves controlling a manager character and moving around the environment, tackling various scenarios. Scenarios are timed events based on real-world festival case studies. Players will have to make quick decisions to resolve these scenarios that will heavily affect the final result and public opinion of this festival. While making these choices, players will learn how to manage audience satisfaction and budget. These are critical elements for a festival's success; the final result will display these metrics and give players a chance to reflect on their choices.
As the lead designer, I designed the gameplay and metrics of the scenario system and preparation phase. Besides gameplay, I am also responsible for making 3D models of the game scene and buildings. The game was developed with Unity, and 3D models of buildings are made with MagicaVoxel.